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| The Royalist Command |
The new year has brought the promise of more wargaming. The group managed to get together yesterday for an ECW clash using Brent's new ECW rules. This time we were testing a number of issues, including no interpenetration of units, trotters vs. gallopers, and "double shot" firepower. All in all, the rules seem to be coming together nicely.
I was able to contribute my small ECW contingent of 2 foot, a cavalry unit and a battery of guns. They are not as nicely based as those of our host, but they did not offend. The figures were painted by Eric. I can only claim credit for the pikes and the basing.
The game was a victory for Parliament and most of the credit belongs to Greg R. He brilliantly commanded our center. Terry, holding the right managed to use his heavy gun battery to great effect. My own contribution to the cause of Parliament was more modest. I commanded our cavalry and spent most of my time hoping that John's Royalist cavalry would wander into my melee range (half of a normal move segment) so that my trotters could charge. John had gallopers, which I am given to understand were much more likely to charge home.
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| ECW stand off. My trotters on the right. |
The rules made the game move smartly forward to conclusion. Even in loss, the Royalists were positive about the rules. Chris's commander managed to catch a bullet that effectively paralyzed his command for the last third of the game.
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| Chris's commander is down in the background. |
When he desperately needed an officer card, there were none to be found in the Royalist deck.
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| Parliament and Brent enjoying Chris's discomfort. |
Chris was a good sport about it and, we of the loyal Parliament leadership graciously accepted the Royalist's decision to concede.
There was enough time remaining to playtest Brent's WWII squad level game but that is for another post.
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